Showing posts with label star trek. Show all posts
Showing posts with label star trek. Show all posts

Sunday, July 31, 2022

Trailblazer: RIP Nichelle Nichols

One of the sadder things about the passage of time is the passing of legends and inspirations. All the actors and performers and motivational figures you knew when you were children do not stay 30 years old, they age as you do, and given how brief our times may be at some point that time ends.

I've been growing up as a Generation X geek, still living that life - I just came back from the 2022 Tampa Bay Comic Con, I will post elsewhere about it - but where I was a child of seven watching Star Wars on screen and Star Trek reruns on TV, a teenager watching Star Trek: The Next Generation, a college student laughing to Red Dwarf, I've aged into a thirtysomething-turned-fiftysomething keeping up with the ever-growing Marvel Cinematic Universe and thrilled as a child at heart as my youthful geekdom gets fulfilled.

But as these years pass, so to do the heroes of my youth, and today came the painful news that actress Nichelle Nichols famous as the USS Enterprise's Uhura died this weekend at the age of no I won't go there (via Mandalit Del Marco at NPR):

Nichols was one of the first Black women featured in a major television series, and her role as Lt. Nyota Uhura on the original TV series was groundbreaking: an African American woman whose name came from Uhuru, the Swahili word for "freedom."

"Here I was projecting in the 23rd century what should have been quite simple," Nichols told NPR in 2011. "We're on a starship. I was head communications officer. Fourth in command on a starship. They didn't see this as being, oh, it doesn't happen til the 23rd century. Young people and adults saw it as now..."

"Trailblazing" is the word they're describing her. I've written before about "Representation Matters" when it came to the likes of Wonder Woman and having characters like Rey emerge in the Star Wars canon. This is what I wrote about the importance of Nichols back in the Civil Rights Era of the 1960s when she played Uhura on the original show:

It cast African-Americans in prominent starring and guest roles: Just having Uhura - despite the seeming meaningless task of "hailing" calls - on the bridge of a starship alongside White men (mostly) in a genuine attempt at ethnic and gender sharing was shocking for the 1960s television market. Would it stun you to find out that Southern television stations back in the day would insist on cutting out any black characters on shows as much as possible? Having Uhura in nearly every bridge shot made that impossible. No less a figure than Martin Luther King spoke to actress Nichelle Nichols to convince her to stay on after she wanted to move on: She was that important a role model...

The NPR article goes into more detail about what happened:

"He complimented me on the manner in which I'd created the character. I thanked him, and I think I said something like, 'Dr. King, I wish I could be out there marching with you.' He said, 'no, no, no. No, you don't understand. We don't need you ... to march. You are marching. You are reflecting what we are fighting for.' So, I said to him, 'thank you so much. And I'm going to miss my co-stars.'"

"His face got very, very serious," she recalled. "And he said, 'what are you talking about?' And I said, 'well, I told Gene just yesterday that I'm going to leave the show after the first year because I've been offered... And he stopped me and said: 'You cannot do that.' I was stunned. He said, 'don't you understand what this man has achieved? For the first time, we are being seen the world over as we should be seen. He says, do you understand that this is the only show that my wife Coretta and I will allow our little children to stay up and watch.' I was speechless."

This was back in 1967, on what was supposed to be yet another television show, a science fiction show representing a genre that wasn't being taken seriously by the academics... but was turning into a cultural phenomenon that redefined fandom and brought the hopes and dreams of the future to the kids and teens who were watching Star Trek. Reverend King saw it and understood, as a Civil Rights leader he knew all about "Representation Matters." As much as he mattered on the political stage, Uhura mattered on the TV screen.

While the role eventually dominated her career - much like her co-stars who had to live with and come to terms with their legacy - Nichols took it in stride and accepted her place as a role model to Blacks, Women, and both as the years went on. Above all, Nichols took up a job working with NASA to promote more Black Women in the sciences to get more of them working in space programs.

In the matter of "Representation Matters," Nichelle Nichols was the undisputed queen. Entire generations grew up to her as Uhura. She defined the role even as other actresses - Zoe Saldana in the reboot films, and Celia Rose Gooding in this year's inaugural season of Star Trek: Strange New Worlds - grew up to succeed her.

Nichols blazed an arc across the stars. I leave you with this, one of her best badass moments in the TOS film series, dealing with "Mr. Adventure" in III:


When the cocky cadet's talk got Uhura's eyes rolling, everyone in the theaters knew he was toast. She was on a five-year voyage, son, and slapped down the likes of V'Ger and Khan. She probably kept him in that closet until Star Trek VI.

Farewell, Nichelle. All our hopes.

Wednesday, September 8, 2021

Star Trek: Living In the Lower Decks

image from CBS Interactive

I once wrote about the Star Trek franchise being an optimistic, hopeful view of humanity's future (was that five years ago already? Happy 55th Anniversary then):

It spoke of the future: At a time humanity was threatened with nuclear war, environmental disaster, or worse, Trek suggested we would outgrow our worst demons and answer to the better angels of our nature, that we would achieve space flight and do so in ways that would let us explore the cosmos. That we would meet races like Vulcans and Klingons and myriad others, and that despite the differences we could blend, co-exist, share our wonder of the universe.

Star Trek is a reflection of the whole Earth: that we are a diverse species as humans, clinging to this small blue/green rock covered with air and water, facing daily challenges to survive but still looking upward and outward, dreaming up warp drives and seeking out exoplanets that might share other lifeforms. The drive to improve ourselves and improve our futures...

So that being said, another thing that science fiction geeks like to do with beloved franchises is to pull the thing apart, nitpick the errors and inaccuracies, what the literary academics like to call Deconstruction of an entire 'Verse of beliefs...

...and then put it all back together again with a sly awareness that we still enjoy the damn thing.

In the past five years or so, our entertainment media empires have exploded with content - movies, television shows, crossover materials - to fill the expansive and still-growing streaming capabilities that the Internet and high-quality video have reached this 21st Century (It's 2021, people!). Among them is/was/not sure of their current status Paramount Studios and/or the CBS network competing against the likes of Disney-Plus, which currently sits on so many franchises - Marvel, LucasFilm (Star Wars), Pixar, Disney's own empire - that Paramount/CBS had to hit back with one of the biggest franchises they own with Trek.

As a result, in the past three years they've come out with a new series ST: Discovery, followed up by a sequel/rebirth of Next Generation with the series Picard, and soon to include a reboot/prequel of the Original Series involving Captain Pike, Number One, and Spock called Strange New Worlds.

Into THAT mix of new content came an animated series fitting into the Original Timeline (yes, this is a problem with multiverses now) just after the Dominion War (ST:DS9 and ST:Voyager, also the movie ST: Nemesis) but before Picard's series. Thing is, this animated show was getting put together by people who worked Rick and Morty, a show that went out of its way to Deconstruct other shows and genres in a sometimes vicious (almost sadistic) fashion.

Star Trek: Lower Decks does indeed Deconstruct a lot of the known tropes for both science fiction and Star Trek itself... and yet for all of the gore, body horror, high-pitched screaming, and psychological trauma (not the audience, I'm talking about the in-show characters) the show is actually doing a good job of showing WHY the Trek Universe works the way it does... and why it's not a bad thing for humanity in the long run.

And it's actually a good show. Lemme get into that a little more.

The thing about space is that it's big, really big, and in that vastness of space there's millions of stars and hundreds of thousands of planets. A space that big requires a big Starfleet to explore and patrol it, meaning hundreds if not thousands of starships to trek it.

While the major shows of the Trek 'Verse either involved the crews that oversaw epic adventures (the Enterprise) or dealt with galactic crises (Deep Space Nine) or survived insane journeys (USS Voyager), there are still a lot of minor, almost common tasks that the rest of the Fleet works on. As the opening quote to Lower Decks notes:

First Contact is a delicate, high-stakes operation of diplomacy. One must be ready for anything when humanity is interacting with an alien race for the first time...

That is where the Enterprise gets involved. Alas...

But we don't do that. Our specialty is Second Contact. Still pretty important. We get all the paperwork signed, make sure we're spelling the name of the planet right, get to know all the good places to eat...

And the "we" in that opening narration is the crew of the USS Cerritos, a California-class starship that's not as glamorous as the Enterprise (the flagship of the entire Federation) or battle-tested as the Defiant, or even as quirky and durable as Voyager. Cerritos is part of one big happy Starfleet Bureaucracy, keeping up with the aftermaths of major battles and contacts and scientific findings that the major league starships resolve on a weekly basis.

The ship itself is part of a class that's easily interchangeable, one of a hundred named after small towns and cities in the state of California (a nod to the human-centric (actually American-centric) nature of Starfleet in spite of the hundreds of humanoids that make up the crews). The Cerritos is also not exactly in the best of shape, more like a 3-star hotel where the Enterprise would be a 5-star luxury resort.

And as the show highlights with most episodes, the Cerritos doesn't get any of the glamour gigs, dealing with supply runs, taxi services, minor planetary disputes, and finding out how bad the drinks are at the local Klingon coffee shop on Rigel VII. This ship is kind of like the lower deck of the Federation fleet itself.

What we get then is a show about the mundane, day-to-day activities of a large-scale employer that just happens to be a quasi-military exploration fleet that basically involves cleaning out holodecks of bio-refuse (oh yeah, the Internet of the Future is still for porn), daily maintenance checks of those sliding doors that don't magically open when they're supposed to open when you're ready to leave a room, and signing off on timesheets for the midnight shift in the astronavigation lab who really all goofed off in the bowling alley on Deck 10 instead.

You know, all the stuff that the important cast members don't have time to do because they're fighting the Borg or engaging in espionage against the Romulans or dating plasma ghosts from 19th Century Ireland. (Yes, that reference gets made in this show)

So we're stuck with the "lower deck" ensigns of Starfleet, such as Brad Boimler, an energetic newcomer out of Starfleet Academy who's a little too eager for promotion and too naïve to realize how dangerous the galaxy out there can get. Desperate for promotion, he's one of those extras you see on the bridge handing PADDs (the Tablets of the 24th Century) to another extra to make it seem like people are working.

He's been teamed up with Beckett Mariner, older and more experienced, who ought to be an officer by now except for her reckless disregard for regulations and diplomacy. Where Boimler wants to step up, Mariner wants to step out, and seems only to be in Starfleet because there's nothing else out there that gives her the opportunities to "explore new worlds" and "kick ass."

Filling in the Engineering side of things is Rutherford, a human who suffered an injury before all this and received cybernetic implants to help him function. He's the tech nerd of the group, more interested in making sure those sliding doors open properly rather than worry about a zombie infection or a bridge officer turning into a god.

Making this a four-team ensemble is Tendi, the token alien crewmember that provides the diversity of Trek philosophy (IDIC). She's actually from the "sexy alien" category: The green-skinned Orion women who add that allure of seduction and intrigue to the Trek 'Verse... Except Tendi is the sweetest, shyest, and least sex-obsessed crew member on the Cerritos (she was a little shocked to see Mariner's naked Olympic holodeck program).

It's through their viewpoint we witness the goings-on of a regular Starfleet cruise: The weekly crises resolved with the right application of technobabble; the quick fights over Prime Directive/Non-Interference quandaries that are resolved through insane troll logic; and the reality that Starfleet operates on a kind of repetitive ennui that requires a healthy balance of holodeck fantasizing and a lack of micromanaging in the workplace.

What makes Lower Decks work as a series is that its efforts at Deconstruction are not meant as dark or dispirited mocking, but a kind of deliberate examination of "what would it really be like for the day-to-day operations of Starfleet, away from the dashing heroics of the original show and its spiritual successors?"

One episode for example focused on "Scotty Time," a Trope about how Trek engineers would inflate their deadlines for repair jobs that would get finished earlier and make them look like miracle workers. In the Lower Decks, it's become a dirty little secret to have your projects use "Buffer Time" on the calendars so that you'd have time to juggle that project with other hobbies beneficial to the ship - or better still fix any emergencies that crop up while you're working on the main task. When the Cerritos' Captain Freeman finds out what "Buffer Time" means, she's enraged because she thinks the crew is deliberately slacking off work (and hurting her chances at promotion), and then sets immediate deadlines for projects to make her crew work faster. Instead, because the deadlines are too swift, too arbitrary, and too inflexible to allow responses to emergencies, the Cerritos turns into a chaotic mess. "Buffer Time" had been happening for so long, no one could remember how much time was needed to calibrate a sensor array.

By the show's own logic, Buffer Time was a necessity: it allowed the crew (employees) to work at a pace they inherently knew could let them function while allowing enough time to handle the crazy space stuff along with it.

Another episode delved into those nightmarish episodes that would happen where a crewmember or guest-star would suffer an accident that would cripple them... or infect them with an exotic incurable disease... or turn them into salamanders (oh, yeah, THAT was when I quit watching Voyager, ye Gods. Why can't we go to Warp 10?! It'll turn us into newts!!! (We got better. SHH!!))

When Boimler gets phased improperly during a transporter upgrade test, he's assigned to a transport ship under Division 14 to take him to a "retirement" spa called The Farm for treatment. These "accidents" to crew members have been so common that Starfleet did develop a protocol for handling it. While the episode careens into a crisis when the other passengers are convinced - because they've been en route for months - that there is no Farm, the matter is resolved when the transport finally arrives to an exotic, Risa-like planet that does take care of the injured personnel as they were promised.

Mixed into all of this is a critique of the serial storytelling of the early Trek series, how weekly escapades and epic movies would ignore the ramifications of those events down the line. As television narratives evolved in the past 20 years to allow for continuity - for novel-styled story arcs that ensured a coherent, developed history would emerge from what we watched - what were stand-alone episodes for TOS and TNG now seem antiquated, and leaving behind issues that the "lower deck" crews like the Cerritos would have to clean up after.

In this, the animated series' Deconstruction is more deliberate, and raises legitimate issues regarding the idealism of Star Trek's philosophy. The contradictions of "exploration and discovery" behind Starfleet curtailed by a Prime Directive that insists on non-interference with "lesser" yet sentient races. The sporadic threats of one-off villains like Pakleds coming back years later as serious threats. And the abuse of flare lighting in holodeck movies, okay, the emotional conflicts of allowing family members (Mariner is secretly Freeman's rebellious daughter for much of Season One) serve on the same ship.

But I come to praise Lower Decks, not to bury it. Underneath the snarky witticisms, gag replays of Trek's less-noble plot points, and obvious physical humor, there is some legitimate character development AND 'Verse development for a complex, overwhelming universe as Star Trek's entire franchise. For all the craziness the ensigns go through, you see how the excitement and challenges of space travel keep them going, even in the vastness of bureaucratic inertia where they work. That for all the eldritch horror (and repetitive cleaning chores), there is still Hope that humanity (that may seem a bit speciest, but it's the only way we can define the nature of Starfleet itself) will prevail.

It gives me hope that somewhere down the line they can plot out a decent crossover moment with Dr. Who and Star Wars and DC Comics and Marvel Comics and... and... YES, I KEEP HOPING FOR A MASSIVE CROSSOVER, DAMMIT. IT'S IN MY BLOOD!

In the meantime, Season Two is streaming... somewhere. CBS Access or some such. BINGE IT while you're buried alive. BIIIINNNNNGGGGEEEEE IIITTTT!!!!!!!

Sunday, December 17, 2017

Witty's Year End Book Review 2017

For 2017, there were fewer books read than usual, but I did try to keep up with current works and refreshed memories.

Some of the rules to note: the works listed may not be new this year, but are ones I've read this year or re-read as a refresher of sorts. Thing is, you should be able to find them in your local library or at least online as an ebook for purchase. The links are to the Goodreads website where you can track your reading library for sharing with friends. That said, this is what damaged my remaining brains cells folks.

Best Fiction

Collapsing Empire, John Scalzi

A new Space Opera series by acclaimed author Scalzi (Redshirts), Empire goes into the ramifications of a change in an interstellar hyperspace system called the Flow that allowed Humanity to spread across the stars. Without it, the human empire of Interdependency falls back to sub-light travel, and entire worlds relying on the FTL trade could die.
Scalzi does an incredible job of world-building in this one, delving into how the politics of a far-reaching empire could work and how fragile such organizations would be. Dark humor abounds, and Scalzi clearly leaves a cliffhanger not because one is required in a series but because the very nature of the novel's crisis can't be resolved so easily.
One of the complaints people have is "what series can I get into" if they're looking at something that's already got 12-to-20 volumes in play. This is brand new in 2017, and now is the time to get into it.

Best Non-Fiction

We Were Eight Years In Power, Ta-Nehisi Coates

Long-time fan of TNC and third-level member of the Horde, so I'm always reading his stuff. Here, Coates follows up Between the World and Me by examining the shift in American politics from the potential of the Obama years to its dark mirror version of trumpland, where an unqualified failed businessman still convinced enough racist and angry white voters into the highest office in the land (well, that and Russian collusion, but that's on my other blog).
As important a read on the current state of American values, and the horrible track record of racism that haunts us, if you're not reading Eight Years you are ignoring your own nation's perilous end.

Best Graphic Novel (or Ongoing Series)

Mister Miracle, Tom King and Mitch Gerads

Originally part of Jack Kirby's epic Fourth World saga, Mister Miracle had retained a place in the DC Universe by positioning the main character - a New God capable of escaping ANY trap - as a standard hero-with-a-cape. Tom King's reworking of Scott Free, however, steps away from the standard Cape narrative by repositioning Free in the space opera struggle of GOOD VS EVIL between New Genesis heroes vs. Darkseid and the dread armies of Apokolips.
In this reboot of sorts, the war has taken a nasty turn: Orion succeeds in killing Darkseid (!) and Free is charged in the death of New Genesis' leader (and Scott's neglectful father) Highfather. Both worlds spiral further into war, with Free coming to terms with his role in that war and trying to figure out how he can escape his fate in it. Mixed in to all of this are early signs that Scott Free tried "the ultimate escape" of suicide... with the sneaking suspicion that the entire plot may be a Mind Screw trap of Darkseid's to trick Scott Free into revealing what he knows of the Anti-Life Equation...
What makes this series work is the no-holds-barred beatdown King delivers to the existing Kirby mythos, deconstructing most of what we know of that 'Verse and making us question just how noble the good guys are compared to the unsettling horrors of the likes of Granny Goodness. It's not a series for kids, given the level of violence, adult themes, and profanity. I'm not sure a lot of adults would feel up to reading something this disturbing either. It all depends on King's endgame of the series...


Best Work By Someone I Email, Tweet, or Chat With on a Regular Basis

And by that I mean someone who actually writes back!

Do you know how geeked I was Diane Duane replies to my Twitter?

Spock's World, Diane Duane

This one's been out a long time - 1989! - but of the Expanded Universe novels this one carries major importance to a lot of Star Trek fans. Delving into the history of Vulcan - one of the key planets of the Federation, and humanity's staunchest ally in the galaxy - Duane writes of a world on the brink of voting itself out of that Federation, driven by long-suppressed anger that the Vulcan's philosophy of Logic can no longer contain. Mixed in with flashback chapters of how the Vulcan race survived a harsh desert world - explaining many of Spock's physic and physical powers on the show and movies - are chapters covering the efforts of the crew of the Enterprise - Kirk, McCoy, and Spock who would be ruined if Vulcan did secede - to figure out who is driving the secession movement and how to save the Federation from rending in two.
What makes Duane's work here a must-read is not just her well-paced plot even as it juggles between past and present but also how it fits into both canonical and fan-based works (she reportedly based a lot of the material on the Vulcan-Romulan schism from a fan work called Kraith). Well, canonical pre-movie reboots and ST:Ent series. She draws out how a race could form a philosophy on Logic... and then deconstructs it by showing Logic can't solve everything and that "controlling emotions" can only mask some very deep hurts.
She also writes with a humorous bent, especially when she has her personal novel characters like K's't'lk - a giant glass spider - get involved in Vulcan's secession debate. The way she proves her argument with an arrogant Vulcan academic ("Tenured", McCoy quips) is both logical AND funny as hell ("Get all Zen with me..."). Any and all of Duane's Star Trek novels are must-reads: But this is where you should start first.

I didn't get much else successfully picked up by anthologies or magazines for print, so this year is a washout on that front.

Maybe next year... Maybe...

Tuesday, October 31, 2017

The Last Jedi Librarian

I fear I may be the last Jedi Librarian in the galaxy...



But I shall defend the trick or treat candy for the Younglings to my dying breath!


And yeah, this is what happens when you don't own a Chewbacca tie for the workplace.

TRICK OR TREAT, Bartow!

Thursday, September 8, 2016

These Are the Voyages of the Starship Lollipop

It's a Good Ship...


Actually, this should be a moment of incredible geek-out, but also a signal of DAMN WE'RE GETTING OLD:

This is the 50th anniversary of the first broadcast of Star Trek (aka The Original Series).


TO BOLDLY SPLIT INFINITIVES THAT NO MAN HAS SPLIT BEFORE!

...no, no, that's sexist.

TO BOLDLY SPLIT INFINITIVES THAT NO ONE HAS SPLIT BEFORE!

Damn, that's discriminatory towards hive-mind races.

Anyway.

I think I've explained before how Trek has been not only a major force within the genre of Science Fiction - not just film and television but also literature, and some of the best writers have been part of it - but the series is one of the great American cultural milestones.

When most Americans think Sci-Fi they will think of Star Trek (or Star Wars, or hell mix up the two). Everyone knows who Vulcans are (SPACE ELVES). We just shifted from our phones looking like the Original Series comm units (flip phones) to our phones looking like Next Generation PADD tablets (there are apps to make your smartphones look at act like TNG screens!). When we joke about breaking speed limits on the highway, we measure it by Warp Speed ("Musta been doing Warp 90 back there on the goat road, Junior.")

Looking back 50 years ago, it seems quaint how a TV show that struggled in the ratings could turn into such a massive influence (WKRP, outside of references to turkey genocide, never did). But Trek was ground-breaking: It shook off the more hoary SciFi cliches and tried stories that delved into social and political debates.

It cast African-Americans in prominent starring and guest roles: Just having Uhura - despite the seeming meaningless task of "hailing" calls - on the bridge of a starship alongside White men (mostly) in a genuine attempt at ethnic and gender sharing was shocking for the 1960s television market. Would it stun you to find out that Southern television stations back in the day would insist on cutting out any black characters on shows as much as possible? Having Uhura in nearly every bridge shot made that impossible. No less a figure than Martin Luther King spoke to actress Nichelle Nichols to convince her to stay on after she wanted to move on: She was that important a role model.

The show routinely called into question the human condition: What is racism? Can Logic as a belief structure control the emotional impulses that divided our lives with conflict, passion, and despair? Are we superior beings, our bipedal humanoid selves, or can sentient rocks like the Horta be our equals (and share the universe with us)? The best episodes questioned the duality of human nature, that things did not divide "equally" between good and evil, that sometimes we humans (or sometimes we Americans/Starfleet) were in the wrong... but that we had chances to do better.
The Horta was the first non-humanoid creature on Trek that showed intelligence
and ability to adapt/learn/communicate with us. The fans still love them
as one of the best aliens the show ever created.

Religion and faith were part of the debate. What is spiritual purity? Gods would appear on the show only to be revealed as petulant children or uncaring beasts or soulless computers (and yet the show retained a vague Judeo-Christian value system that a benign distant Providence kept things ticking).

Trek would argue the virtues of Socialism one episode (the United Federation of Planets had replicators, advanced agricultural tech, a "wantless society" that couldn't comprehend gold or trinkets of value) and push the Libertarian virtues of self-reliance and need for deregulation the next, but somehow pulled off the trick of making BOTH -isms co-existing and balanced (it did so by arguing that in a socialist-wantless society the human drive to achieve will still seek challenges and life purpose).

The show also dropped a ton of Tribbles on William Shatner's head.

It downplayed the then Cold War between the Soviets and Americans, by providing alternate Earth scenarios of bad ends for those Earths that couldn't resolve the East-West conflicts. By Season Two they included a Russian character - partly for comic relief and mostly to answer the legitimate complaint from the Soviets that they too were space explorers. Thus Chekov (who spoke with a Polish accent than Russian, go figure)


Why did Star Trek influence us, influence not just American culture but the global community?

It spoke of the future: At a time humanity was threatened with nuclear war, environmental disaster, or worse, Trek suggested we would outgrow our worst demons and answer to the better angels of our nature, that we would achieve space flight and do so in ways that would let us explore the cosmos. That we would meet races like Vulcans and Klingons and myriad others, and that despite the differences we could blend, co-exist, share our wonder of the universe.

Star Trek is a reflection of the whole Earth: that we are a diverse species us humans, clinging to this small blue/green rock covered with air and water, facing daily challenges to survive but still looking upward and outward, dreaming up warp drives and seeking out exoplanets that might share other lifeforms. The drive to improve ourselves and improve our futures.

The Trek universe itself allowed for a range of literary themes to play out, and gave us heroic characters - Kirk, Spock, McCoy, Uhura, Sulu, Scotty, Chekov as our original cast - that defined themselves as Archetype. Spock in particular would become a character that reached the level of legend, akin to Robin Hood or Sherlock Holmes or Superman (RIP Leonard Nimoy).

And someday, we'll get this:

"You'll Be Safe Here" by Dean Trippe
Granted there's a ton of comic book heroes here, and the setting is Doctor Who's TARDIS, but Trek is there with Picard and other characters standing just behind the Doctor. Someday, there'll be a story that encompasses all our modern heroes, a tale of epic scale where all the heroes are summoned, and you can be certain that the USS Enterprise - all of them - will answer that call.


Let's make sure history never forgets the name Enterprise.

We won't.

Monday, June 20, 2016

Bit Off-Topic: Missing Some Gameplay

You should know I still miss City of Heroes.

I miss the superhero roleplay. The team-ups. The power mixing. The costumes. The overall camp/seriousness of the eternal struggle of GOOD vs. EVIL.

The few MMOs in superhero genre don't cover the loss. Champions Online is just questionable gameplay and I could never get into the dynamics of it.

I've done other MMOs: Star Trek Online and Star Wars The Old Republic, but both of them don't provide much to free play.

I can't really get into the PvP games. It's the big reason why I didn't get Overwatch when it came out this month, although the buzz on it as a multiplayer makes it sound so tempting. Also, budget. I can't indulge right now... if ever.

I need something to improve my mood, though.

Friday, February 27, 2015

Do Not Grieve, Admiral...


...and we will not debate his profound wisdom at these proceedings. Of my friend, I can only say this: Of all the souls I have encountered in my travels, his was the most... human...
Science fiction is at its best not about space rockets firing lasers at each other or furry creatures threatening to invade planets, but about the human condition, of who we are and where we are going.

Star Trek at its best was about the possibilities of life, of life on other worlds, of other perspectives and philosophies.  The show's producers came up with a Vulcan concept of "infinite diversity in infinite combinations," of which Spock - its truest representative - was a perfect example.

Spock, half-Vulcan and half-Human, trapped between the philosophies and yet the most ardent defender of the Vulcan way, even when by the time his character aged into a wisdom that realized his Human traits had value as well, meshing them into an iconic figure that outgrew science fiction into one of legend.  There are few fictional characters who grow to such a stature - Sherlock Holmes, Superman, Robin Hood, Hamlet, perhaps today Doctor Who - but Spock stands there as more Human than Human, more Vulcan than Vulcan...

The actor Leonard Nimoy was basically appearing in this thing Star Trek back in the 1960s as a paying gig, but it was one that quickly grew into a phenomenon with his character one of the major draws.  For a time there he railed against the expectations that he had to play Spock as a person, but later on he settled down, and came to terms with him.  Spock was, after a fashion, himself: Nimoy threw in a few things from his own life - the Vulcan salute is from his Orthodox Hebrew upbringing, and he put into play character quirks he felt were appropriate to what a logical Vulcan would do - to where he could never really leave the character.  Not every actor gets to play a character for the first time, and have that character become as important, as iconic as to how that actor fit into that role.

Nimoy passed away today.  He lived long enough to see other actors take on the role of Spock.  There will be others long past us who will play the role, add to the legend perhaps.  But they will be building on the archetype that Nimoy forged.  A great legacy...
...to boldy go...

Sunday, March 24, 2013

Planning Ahead

For the summer movie season, that is.

I am a geek and this IS a geek-oriented blog.  So Relax.

I gotta plan ahead now because 1) I'm back to being hours away from my circle of friends for movie-going, 2) I want to see a couple of movies with my nephews, especially since we shared an experience with watching Star Trek back in 2009 (has it been that long already?).

So, to consider:

May - Iron Man 3 on May 3rd.  Trailers look very good.  The quality of actors and personnel behind the camera are good.

Star Trek Into Darkness on May 17th.  This one I want to see with my nephews, to follow up from 2009.  But I also want to bring my friends along as well, especially so I can introduce Tommy to Tommy (long story).

June - Man of Steel on June 14th.  The weekend most likely, as well it's mom's birthday and all.  I'm not entirely sure that casting Amy Adams as Lois Lane was a good idea.

Monsters U. on June 21st.  To my mind, this was an unnecessary prequel to a well-loved movie that worked well as a stand-alone.  I usually trust Pixar, but this one... I might could wait for the DVD...

July - I'm hesitant to go with The Lone Ranger movie, mostly because I'm questioning the idea of casting Johnny Depp - I know he's a good actor and all - as Tonto like it was some kind of artistic move.  So for July 5th I'm probably going with Despicable Me 2: I found the first one delightfully wicked.

Pacific Rim on July 12th. Kaiju.  Giant mecha.  Geekgasm.

I'm surprised about seeing The Wolverine - with a bankable character and bankable actor in Hugh Jackman - sitting so late in the summer blockbuster line-up at July 26th.  Especially since the plot - Wolverine in JAPAN! - harks from one of the more popular story arcs from the 1980s.

August - sadly one of the weaker months even though it's usually wide-open: I guess I don't understand how family summer vacations from schooling works (since most kids won't be heading back to class until near about Labor Day).  August 16th seems to be it for the summer with Kick-Ass 2 - I liked the first one - although I've heard (not read) that the graphic series sequel was pretty nasty.


Saturday, March 16, 2013

Not Really Off-Topic Over Here: Things I Learned at MegaCon 2013


this will be cross-posted to my political blog

With the goodness that is having a full-time job, I was able to afford another trip to the Orlando convention center for yet another MegaCon.


Things to note:
I'm pretty sure I noted this last time on my other blog.  There's a big early crowd showing up (by 8 AM) waiting for the main floor to open (10 AM).  There's a big open area where they had us lining up for the 10 AM opening.  They could have easily hired one of the cosplay groups - the 501st Legion, the GhostBusters, someone - to perform a couple routines on the floor while we wait.

You should never really go by yourself.  While going solo frees you up to go in any direction you want and figure out what discussions to attend or not, you do end up feeling a little left out and without anyone to share jokes and running commentary about all the costumes.
It's also hard to ask total strangers to take photos of you, especially when there's a very cute Wonder Woman cosplayer who did a very good job on the outfit, most of them are just half-heartedly sewn together but damn... anyway never had a chance to pose with her, if I had a wingman with me he/she/other gender could have taken the shot...

Also wik: Saturday is Costume Day.  ALWAYS go on Saturday.
AND always have someone on hand to help you with your costume.  Even the most durable helmet from a anti-libertarian video game requires a little duct tape.  Especially on a busy day like Saturday.


If you ever go to a comic-book / scifi / anime convention and decide to dress up yourself for Costume Day, don't be surprised if you get everyone and I mean EVERYONE asking you to stand and pose.  I accosted those two kids who came dressed as GLaDoS and Companion Cube to get a picture for this blog entry, and before they and I knew it a large crowd of other picture-takers surrounded us and kept them posing for minutes.  I spotted them later near the Signing area trying to stay out of the rush of traffic and GLaDoS told me they kept getting asked to pose over and over wherever they walked on the floor... and she was getting tired of gripping the Portal gun.  So if you plan on wearing an awesome costume... energy drinks.  And comfortable shoes.

That Stormtrooper was with the 501st.  He was working the target practice game area - yes, go ahead and snicker - and had just gotten hit in the inner thigh with a nerf bullet.  (No, not that kind of nerf)

There was another R2 unit working the floor again.  Those R2 droids are incredible, and everyone stops to pose and take pictures of them.  There's a group that build them, and I joked at the Jedi working the gateway there that if they unleashed all those R2-D2s onto the convention floor they would conquer all.


Ah, Deadpool.  My old nemesis.  How far you've fallen.  Tacos.  I ask you, why not the combo platter and get the burrito and enchilada as well?


Note that I mentioned earlier about going solo to the con.  I noticed they were offering a Speed Dating event in the afternoon, so I circled over to where they were hosting the event (over in a small corner of the convention hall, by the by.  What I found was a lopsided turnout.


There were about 15-20 women lined up for the event.  You can see it was kinda sparse.


And there were about 30-40 men lining up.  Not an honest balance of turnout.  Dear organizers: you might wanna have an online booking to see about what the turnout will be like, so you can go a little out of the way to get about 20-30 more women interested in showing up to date guys dressing up like Jayne and Riddler and... and... well there WAS a Hugh Jackman lookalike as Wolverine, ladies.

Not pictured: the huge swarming crowds.  Foot traffic again was difficult as people would either bunch around a table or vendor pavilion or else stop right in the middle of the floor when they bump into some friends.

Also not pictured: the awesome Artist Alley area where the struggling self-employed comic artists and craftspersons showed off their work and sold stuff.  Sadly, one of the artists I like to see at the MegaCon was unable to attend: Jennie Breeden's budget keeps her limited to the number of conventions she attends, and she made the decision to skip this year in order to attend some of the West Coast ones like in Seattle.  Well, that just means I had to waste my convention money buying prints from Jen Broomall, okay?  You see, I don't need... sniff... I don't to be slavishly devoted to one artist to... to... wait, what do you mean Jen doesn't have any Wonder Woman artwork?  /sulk  Well, okay, Peter V Nguyen has something with Wonder Woman in it...

Also also not pictured: the official Special Guest Artists area had its ebb and flow and well and I found myself in front of Amanda Conner's booth.  Basically the artist that showed women can draw the Good Girl stuff just like Adam Hughes can, and with a bit more taste and whimsy in the artwork.  I purchased a print she did of Catwoman but while I did she tried signing the MegaCon media guide I had innocently placed on the table while digging out my wallet.  She'd just been signing anything in front of her, poor thing.  I suggested she didn't need to autograph that, just the Catwoman print, so she did and I congratulated her on the great work she did on Power Girl and she said she had fun doing it.

Also also ALSO not pictured: Patrick Stewart and most of the regulars from Star Trek: Next Generation.  One, that would have cost me money: Two, there was no way to see Patrick Stewart at all considering the long line waiting to see him in the celebrity Signing Area.  The line for him circled the room.

Any other observations?  Oh yeah.  The shuttle bus service from parking lots to convention hall is helpful (parking is on one side of the convention grounds, away from the West Concourse that they always use), but it gets stuck easy in daytime traffic (the convention center is on a major city road).  Building an elevated transit car system - call Disney they can hook you up with something - would ease the regular traffic and make it easier for people to get to and from convention halls and parking lots.

That's about it.

Now, BACK TO WORK ON MY STORY-WRITING!

Sunday, February 7, 2010

Geekin' Out On Trek

If I have any blog readers, you might know I'm a huge geek.  Well, both in girth and in attitude, but still.

Grew up a huge fan of Star Trek, for one.  Also was hard into video gaming, as I was a middle-schooler the years that console and arcade gaming exploded on the market.  Atari Boy, y'all.  Evolved from there into other scifi obsessions (X-Files, the Matrix) and other gaming habits (computer and Massive Multiplayer Online).

All of this is leading up, of course, to this previous week.  When Star Trek Online finally came out (nice Websnark review here).

This had been a game in development for AGES.  Other franchises of fantasy and scifi had come out with MMOs of their own - notably Star Wars Galaxies and Lord of the Rings Online - but Trek seemed to have serious issues.

A lot of it had to do with roleplay within the established universe, as it were.  Most other games, you create a character and play it however you want, no problem.  The powers and actions of that character based on Archetype, sure, but otherwise you can do whatever you want wherever you were (depending on zone hazards, of course).  But Star Trek is, well, a little different.  Star Trek is an ensemble effort: a character in Trek is part of a crew.  A Trek character serves a function on a starship, be it a bridge officer, a security guard, an engineer, an Away Team scientist, a medic, what have you.  In a true roleplay environment, your character would be performing ship duties alongside hundreds of other online players... bumping into each other, arguing over who gets to work the Botany lab (or worse, arguing over who gets to sit in the Big Chair), filling out paperwork... in other words, getting bored out of your mind as you would in the Real World.  It also meant that when the ship you were on finally went into battle or a conflict of some kind, the success of the ship depended on hundreds of fellow online players, which meant shiploads of lag or problems with key players not being online when the action goes down.  Meaning harsher gameplay that wouldn't really be any fun at all.  Word is/was the original game designers were trying to create that kind of MMO experience... and were failing miserably.

Other companies passed this project around like a hot potato before it landed with Atari and Cryptic Studios.  The people involved here (including a particular person I'm not a huge fan of from the CoH days) made a judgment call for playability over pure roleplay.

They created a situation in-game where everyone gets their own ship and becomes Captain of their own crew.

The Trek purists, for what I know, did howl at that.  The gaming purists I'm willing to bet cheered their asses off.

It does simplify the game.  No arguments over who gets to be a Captain as EVERYONE gets to be one.  The argument now is more about A) what ship you really get and B) how quickly you can upgrade to the bigger (Enterprise) better (Enterprise-E) ships (ENTERPRISE!!!).

No arguments either on who plays what role as bridge bunnies, uh officers.  Each Captain hires on or 'buys' other officers at key positions (Tactical, Science, Engineering) depending on the number of Assignment slates available (higher ranks achieved adds up to 5 spots).  The bridge crew also works as your default Away Teams with you (basic Red Shirt security guys to fill the spots not yet unlocked in Assignment).

Multiplayer works like this in Trek: you fly your ship into star systems, to either patrol them, locate problems, fight off bad guys (Klingons!  Who have allied themselves with the Gorn, the Cardassians, and a few other minor villain classes), and otherwise cause havoc before the Prime Directive comes in.  You have fleet battles and beam-down away missions.  And you automatically team with anyone else who enters your system working the same mission objective (if people come in half-way through a mission, the objectives scale to difficulty accordingly).

Ship and crew upgrades come with Inventory items to boost shields, weapons, engineering, science, and tactical advantages.  You can sell Tribbles, if you dare.  Leveling up in rank involves 'training' your talents in particular matters as well as training up your bridge NPC officers (you can install Inventory items like more powerful phaser rifles to your bridge crew as well).

I've been playing for the past week (between job hunting and all).  One of the advantages of Cryptic being involved is that Trek Online gets the Character Creation system that Cryptic enjoys deploying: it's one of the most complex of all the MMOs out there, but also the best as it lets you choose uniforms, body shape, facial color and structure, EVERYTHING.  Eric at Websnark is particularly thrilled he built a Tree officer (!).

For myself, I am now Captain (Lt. rank, actually, but working to actual Captain status) of the USS Esoteric (yes, Phil, I'm borrowing one of your favorite words, sue me!), flying about the Vulcan/Risa sectors handling a lot of zone hunting missions and doing my best not to attract attention from the GIANT SPACE WASPS OF ALTAIR NINE!  eeeeeeeeeek.  Anywho.  The game is a bit of a blast... except I'd really love to get more weapon slots on my Cruiser.  Only two in front (Phaser, Torpedo) and one in back (Phaser).  I need more torpedo tubes!

Gameplay itself is a lot like the old Starfleet Command game: you fire attacks, you balance your shields, and you turn and circle about in space with your strongest shields facing your opponents at all times.  Meaning a lot of evasive maneuvers and spinning about the game grid.  Ground attack fights with Away Teams are a lot like regular MMO PvE: shoot at bad guys, get your teammates to heal you or buff your shields, and target the bad guys with special attacks for a one-shot kill.  Oh, and the Away Team missions if you team with other players have the 5-character slots filled by your teammates and by whatever NPC the team leader chooses (haven't played that option yet, but should be interesting).

I haven't run into any PvP instances yet, although I'm pretty sure that aspect is in the game - probably the Neutral Zone between Federation and Klingon space...

And now... TO INFINITY... AND BEY... what you mean, wrong show?  Sigh.  Go geeks!

Thursday, May 7, 2009

Geek Days Are Here Again - Trekkie Edition

I've mentioned elsewhere how much of a Geek I am. Tomorrow will be a day I get my Geek on, a special day, a red-letter day.

One, it's my birthday. Two, it's the release of the Star Trek: The Reboot movie.

I need to note how much of a cornerstone Trek is to the Geek culture. There are a slew of different Geeks in the world - Tech Geeks, Anime Geeks, History Geeks, Political Geeks, High Fantasy Geeks (LotR geekdom started years before Trek did), Sports Geeks - and in some ways Trek touches upon them all. Fans of the West Wing noticed how the show brought out the scifi Geek in them and duh it's just Star Trek In the Oval Office, with Bartlet as Kirk, Leo as Spock, CJ as Uhura, Josh Sam and Toby as Scotty Sulu and/or Chekov, and Donna as Yeoman Rand (with the Republicans as Klingons). And the inverse of that is how the Original Series came as a parable of the Cold War era, the utopian ideal of JFK's New Frontier, with Starfleet as the West, Klingons as Russians, Romulans as Chinese. Star Trek VI is practically a Trek revisionism to the collapse of the Soviet Union: Praxis' explosion as Chernobyl, Gorkon as Gorbachev (destabilized via coup rather than assassinated), script filled with quoted references to Cold War dialog (my twin brother at this point still doesn't get the "Only Nixon Could Go to China" reference), the Khitomer Accords akin to the opening up of Eastern Europe and the Fall of the Berlin Wall.

Everything else in Geek culture owes something to Star Trek. Even Star Wars, a cultural behemoth in its own right. Trek was the first science fiction show to have dedicated conventions that actually got noticed (usually mocked from the 70s to the 90s) as a cultural phenom in their own right. Trek made geeking out over Tolkien and Hobbits more high-brow (snerk): before Trek, obsessing over Middle-earth was something kept to university coffee houses and halfling-weed-scented basements. Trek culture meshed and still meshes with Superhero Comics culture. Quoting from Trek is now so common people don't even blink or snicker when they do. Wearing Trek outfits outside of movie theaters and convention halls doesn't seem so weird anymore. We've even got serious (well as serious as current circumstances allow them) political commentators noting how much Obama is like Spock (that Obama shows signs of being an unabashed Geek (only a Geek would pose like that in front of a Superman statue) in his own right helps)... and that supposedly humorous Onion article that posits the BSG finale got Obama emotionally distraught? Probably was more accurate than the satirists thought... but I digress.

People who wouldn't even think of themselves as hardcore Trekkies or even hardcore Geeks could still quote heavily from the series magnum opus, Wrath of Khan - and not just Shatner's overemotive "KHHHHAAAAANNNNNN!" I'm talking knowing what a Kobayashi Maru is, that the Klingons have a proverb about revenge being a dish best served cold, that Ricardo Montalban didn't wear a chest prothesis for that outfit (yeah ladies, Mr. Rourke was BUFF).

Normal people know how to pronounce "nuclear wessels." People driving 90 MPH on the highway get pulled over by cops telling them they're speeding over Warp Factor 9. Regular people know Sulu got married... well, yeah, still don't know how he's gonna squeeze out a daughter though... Shakespeare is getting translated (back) into the original Klingon. Doctor Who knows of Spock as a TV character (which ruined the hell out of all those damn epic Crossover fanfic stories that had the Enterprise crew Trekkin with the Doctor! NOOOOO).

This is the Internet Age. Brought to you by computer nerds, bringing you information over the tubes, fashioning all Internet Traditions. And don't forget all those engineering techheads who designed mobile phones. Of course Star Trek is going to be all over this place. Soon, all will be Trek.

(Flashes the Vulcan greeting). Party Hard, fanboys!